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> Yoko Line Thread #2, TA & CPs & general chat about yoko.
cell_x
Posted: Dec 30 2008, 04:54 AM
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Thought i may as well make this thread considering the other Yoko thread was closed.

mainly general chat bout yoko, best setups etc.

enjoy.
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BDDEE@
Posted: Dec 30 2008, 04:55 AM
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did anyone else notice in the tunnel in cp3 you can hold 311 coming out of it now
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cell_x
Posted: Dec 30 2008, 04:56 AM
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now to start it off, i have a question for a friend.

anyone who can help out will be good.

shu/sai wants to know what CP times are best for yoko line using MX5 and i would loike to know for EVO8. cheers.

this is his CPs so far for MX5

(IMG:http://i336.photobucket.com/albums/n348/cell_x/shunagoya844.jpg)
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cell_x
Posted: Dec 30 2008, 04:58 AM
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QUOTE (BDDEE@ @ Today at 4:55 AM)
did anyone else notice in the tunnel in cp3 you can hold 311 coming out of it now

yeah i noticed it as well, alot of stuff is faster now xD
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zerobass
Posted: Dec 30 2008, 05:21 AM
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no upwards



no play
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dragracer0589
Posted: Dec 30 2008, 06:12 AM
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namco is so gay...

they removed two of finests high speed courses in wangan...

wangan west/ yoko up...


oh well crap.
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TiramisuK
Posted: Dec 30 2008, 09:23 AM
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hmm cp1 for the mx5, can break into the 0's
cp2 can be push to low 4's
cp3 can go further - i can say a theory of low 5's
cp4 high 6 if your luck depending on the turn

theses are theories for my rx8 - im assuming that mx5 would do the same cp's for rx8

This post has been edited by TiramisuK on Dec 30 2008, 09:23 AM
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BLK@T
Posted: Dec 31 2008, 05:26 PM
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QUOTE (cell_x @ Yesterday at 4:56 AM)
now to start it off, i have a question for a friend.

anyone who can help out will be good.

shu/sai wants to know what CP times are best for yoko line using MX5 and i would loike to know for EVO8. cheers.

this is his CPs so far for MX5

(IMG:http://i336.photobucket.com/albums/n348/cell_x/shunagoya844.jpg)

cp1 is so slow, is mx5 slow on da start up? or sai played it with 820hp?
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cell_x
Posted: Jan 1 2009, 07:50 AM
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QUOTE (BLK@T @ Yesterday at 5:26 PM)
cp1 is so slow, is mx5 slow on da start up? or sai played it with 820hp?

it was done on 825, thing is MX5's 3rd gear ratio is slow.
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maxtrk
Posted: Jan 1 2009, 07:59 AM
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Cp1 can do 027 with MX5 825HP

Cp2 389

Cp3 477

Cp4 559

Thats my theory. I still think Cp3 and has some room to be more faster.
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iKeeto
Posted: Jan 21 2009, 09:31 PM
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i have question about yoko, do we have drive on the lines and when is the good time too use the brakes?
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Geo
Posted: Jan 21 2009, 10:37 PM
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QUOTE (iKeeto @ Today at 4:31 PM)
i have question about yoko, do we have drive on the lines and when is the good time too use the brakes?

you dont brake on yoko. at all.
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raven111
Posted: Jan 22 2009, 05:40 PM
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I kinda like the MT3 Yokohane Ghost run where it starts off on Yokohane-D/Shibaura, but hangs the left at the fork and onto the bridge, then loops around to NBL/Ariake.

BTW, what's the status of Wangan & Yokohane in MT3DX? If they removed Wangan-W and Yokohane-U, did they link Wangan+Yokohane?

This post has been edited by raven111 on Jan 22 2009, 05:40 PM
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zerobass
Posted: Jan 22 2009, 05:42 PM
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its only wangan east and yokohane downwards left

but its titled as "wangan line" and "yokohane line"
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Dare
Posted: Jan 22 2009, 05:45 PM
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QUOTE (raven111 @ Today at 12:40 PM)
I kinda like the MT3 Yokohane Ghost run where it starts off on Yokohane-D/Shibaura, but hangs the left at the fork and onto the bridge, then loops around to NBL/Ariake.

BTW, what's the status of Wangan & Yokohane in MT3DX? If they removed Wangan-W and Yokohane-U, did they link Wangan+Yokohane?

If you mean Kanagawa Metro TA, thats always been there
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cell_x
Posted: Jan 25 2009, 06:28 PM
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hkazne
Posted: Feb 10 2009, 07:42 PM
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New Top One For Yokohane

Jackie @ TRK ~ 2' 47" 544

http://www.bandainamcogames.co.jp/aa/engli...ea=0&x=723&y=52
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Kazuki
Posted: Feb 10 2009, 08:42 PM
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QUOTE (Geo☆☆ @ Jan 21 2009, 10:37 PM)
you dont brake on yoko. at all.

I've finally realized that too. I used to do a quick tap on the left hairpin on yoko/down/haneda ramp start, but tonight I tried without using the brake, and just letting off the gas real quick. turns out I can actually exit a bit faster if I get a good line on it.
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*eee*
Posted: Feb 12 2009, 12:03 AM
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me i just feather tap the gas once and shift down one it all depends
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Kazuki
Posted: Feb 12 2009, 12:12 AM
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that's what I've been doing. 5 in 4 out on it. works out pretty well. if I get a perfect line on it I think I can exit at 260kph
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*eee*
Posted: Feb 12 2009, 12:47 AM
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that great feathering i good for yoko line. a good friend tought me.
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Roflmao
Posted: Feb 12 2009, 05:39 AM
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u dun even need to let go of the gas in yoko
quote from dare: u can drive yoko with a brick on the accelerator
and its true..once u know the course well enough..its just a matter of learning the lines and such

on another note
im like the others...i was disappointed when they removed yoko up..it was the only course i was good at...lol -.-

This post has been edited by Roflmao on Feb 12 2009, 05:48 AM
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Dare
Posted: Feb 12 2009, 05:56 AM
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with 825 there is one corner on down you MIGHT want to tap gas....

depends...
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BDDEE@
Posted: Feb 12 2009, 05:58 AM
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QUOTE (Roflmao @ 19 minutes ago)
u dun even need to let go of the gas in yoko
quote from dare: u can drive yoko with a brick on the accelerator
and its true..once u know the course well enough..its just a matter of learning the lines and such

on another note
im like the others...i was disappointed when they removed yoko up..it was the only course i was good at...lol -.-

yoko dh you do need to release the accelerator in cp4
on upward you didnt tho
alltho cell mixes it up abit and releases it 2nd corner cp2
its wierd but its his style of playing lol
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Dare
Posted: Feb 12 2009, 06:01 AM
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Mt3 that cp4 turn it depends on your playstyle...
i didnt need it

was way faster without tap...
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