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> Yokohane 32-outrun bug
Sailor Enlil
Posted: Apr 13 2010, 03:18 PM
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The Wangan Jedi
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Man they haven't fixed this thing yet since it started in WMMT3

Game mode: 32-Outrun (last car only)
Name: UGOFF
Route: Yokohane (video begins at ramp from Wangan East to Yokohane Upwards)
Direction: Upwards
Car: Nissan Fairlady S30Z
HP: 825
Time: Night
Comments: Must defeat Tatsuya/Blackbird before reaching Yokohane Upwards to make the bug work

YOUTUBE ( http://www.youtube.com/watch?v=Viuf6XS_UMw )


This post has been edited by Sailor Enlil on Apr 13 2010, 03:29 PM
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The J
Posted: Apr 13 2010, 04:32 PM
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LOL I love bugs. What the heck happened exactly? I'm confused exactly how the machine bugs out to get that to happen.
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Sailor Enlil
Posted: Apr 13 2010, 04:44 PM
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This bug is unique to Yokohane. Just play 32 Outrun on Yokohane, and make sure you beat everyone as quickly as possible up to Tatsuya/Blackbird before the ramp that branches from Wangan Eastward to Yokohane upward (you'll know you got it right if you're headed upward; if you find yourself heading downward, the bug won't happen; best thing to do is to beat Tatsuya while still on Wangan). Then just stay behind Akio / the Devil Z far enough to see him, and wait till he stops (if necessary, make a hard turn while braking like I did in the video so you don't accidentally pass him); as you can see in the video, this point is after the Blue right-turn and the yellow flashing arrows, so they'll serve as landmarks.

This particular bug has been around since the original WMMT3, and still happened in DX, and now even in DX+.

This post has been edited by Sailor Enlil on Apr 13 2010, 06:30 PM
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EnyCe
Posted: Apr 13 2010, 07:24 PM
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Haha they corrected the grammar mistake of SUDDEEN KILL from MT3
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Moss
Posted: Apr 14 2010, 03:11 AM
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it's not a bug.
if it was they would have removed it.

the com has run out of yokohane to drive on, therefore he stops, it's as simple as that. it's called "yokohane 32 outrun", therefore you race only on yoko.


it also happens on wangan 32 outrun, it occurs after you complete a loop through yoko and return to wangan, at the end of the tunnel after the right turn, the opponent you are vsing stops immediately before the exit of the tunnel.
when you pass them, if it's not the last one, the next opponent will be going the opposite direction back down wangan.

this occurs with any opponent provide you have the time to reach the point.
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Kungfool
Posted: Apr 14 2010, 07:38 AM
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QUOTE (Moss @ 4 hours, 26 minutes ago)
it's not a bug.
if it was they would have removed it.

the com has run out of yokohane to drive on, therefore he stops, it's as simple as that. it's called "yokohane 32 outrun", therefore you race only on yoko.

this makes total sense..i've never thought abt it this way.. ^_^
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Geo
Posted: Apr 14 2010, 11:17 PM
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QUOTE (EnyCe @ Yesterday, 2:24 PM)
Haha they corrected the grammar mistake of SUDDEEN KILL from MT3

Lol DX still had it. They probably only fixed it in DX+.
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Sailor Enlil
Posted: Apr 15 2010, 01:17 AM
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QUOTE (Moss @ Yesterday, 7:11 PM)
it's not a bug.
if it was they would have removed it.

the com has run out of yokohane to drive on, therefore he stops, it's as simple as that. it's called "yokohane 32 outrun", therefore you race only on yoko.


it also happens on wangan 32 outrun, it occurs after you complete a loop through yoko and return to wangan, at the end of the tunnel after the right turn, the opponent you are vsing stops immediately before the exit of the tunnel.
when you pass them, if it's not the last one, the next opponent will be going the opposite direction back down wangan.

this occurs with any opponent provide you have the time to reach the point.

Tried that on Wangan back in WMMT3. It didn't happen. Maybe I'll check it again in DX+

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