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Mount Taikan thread, Discussion of this amazing course
Gunma's 34 |
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a.k.a. MyogiWarrior34
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Location: Makati, Philippines
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QUOTE (mkdlR @ 17 minutes, 41 seconds ago) | Der's many places to park your car |
^ THIS. Seriously. And compared to Hakone / Kojiri pass, this is a pure UH/DH track; no DH segments on UH routes, and etc. The roundabout is intense and the tollgate makes it a challenge where you should pass in preparation to the roundabout; moreso the UH roundabout literally around the parking area. The elevation is so steep it's not that hard to hit 300 km/h on the downhill and is a far better testing ground in terms of getting the car's true top speed. While gunning at 740hp, I'm hitting Tokyo speeds of 310-320 km/h, thinking there's no gear / speed adjuster / limiter in this track. Also, given fKn/AKUMA (Au) and the other Aussie "lords" of TA (given they're practically hogging all the top 1 TA records now), the ideal HP, for the DH at least is at 740hp. 760 if you're already used to the course / know what comes next after. The same might be applied for UH given you need enough power to push yourself up the hill but enough traction to drive through the S curves.
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Gunma's 34 |
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a.k.a. MyogiWarrior34
Group: Advanced Members
Posts: 4,227
Member No.: 4,759
Joined: Mar 7th 2009
Location: Makati, Philippines
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QUOTE (brian_infinispirit @ 1 hour, 13 minutes ago) | Actually, you can get past 200 km/h in ID8's version of Taikan. There are no real sharp turns (as in, hairpins) there; however, it is a challenge keeping the speeds above 210 since the cars are more prone to understeer in ID8 compared to ID7.
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Anyway, maybe I'll try 720 first this weekend I finally get to TA this map either tomorrow or on Sunday. |
My bad, I meant to say get past 220. Still a disappointment, especially with the RivalSide (forgot the true term) challenge where you're Rin Hojo VS Ryosuke. 600hp GT-R only gunning 215 km/h? Disappointment much...
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Dare |
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Rehabilitated Troll
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Namco and Sega are competing game makers, copyright issues aside, why would they want to make people think of another game... Its just that these are more iconic passes, thats why they brought it in, its got nothing to do with initial d
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Gunma's 34 |
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a.k.a. MyogiWarrior34
Group: Advanced Members
Posts: 4,227
Member No.: 4,759
Joined: Mar 7th 2009
Location: Makati, Philippines
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QUOTE (Dare @ 19 minutes, 1 seconds ago) | Namco and Sega are competing game makers, copyright issues aside, why would they want to make people think of another game... Its just that these are more iconic passes, thats why they brought it in, its got nothing to do with initial d |
It's more known, iconic thanks to Shigeno, and plot canon in Initial D that's why. It's probably plot canon in WM series too but no one knows because no translations or localizations of C1 Runner outside Japan.
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Gunma's 34 |
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a.k.a. MyogiWarrior34
Group: Advanced Members
Posts: 4,227
Member No.: 4,759
Joined: Mar 7th 2009
Location: Makati, Philippines
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QUOTE (Normalaatsra @ 1 hour, 19 minutes ago) | Toyo Tires Turnpike (Mt. Taikan) is about 12km long, which is the standard Ghost Battle lenght, so I think, while the Maximum Tune team were looking for a new mountain pass to use in the game, they selected one that fits around the 12km mark.
Then again I can be wrong as this mountain pass is used in C1 Runner. |
Now, if only we can have the R35 dressed up with a GT wing and wheels, we can recreate that race against the Hakosuka in C1 Runner.
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