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> Starcraft 2, hell... it's about time!
novicez
Posted: Sep 18 2007, 08:41 PM
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I know some of you have already check their website, but for those of u that haven't.. check this out! CLICK

there is a new terran gameplay video available for dl also... omg the terrans are really powerful this time... fear2.gif
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MaximumNinja
Posted: Sep 18 2007, 09:12 PM
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the marines look kool
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Bryan
Posted: Sep 18 2007, 09:20 PM
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Cool, didn't realise they released a new video clip. I'll take a look.

I'm totally exciting and waiting for the beta. Only worry I have is how Blizzard will support Windows XP if Microsoft doesn't release DX10 for it...
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MaximumNinja
Posted: Sep 18 2007, 09:23 PM
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blizzard is known for always extending deadlines because they perfect the game be4 any bugs/glitches/hacks come out.
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novicez
Posted: Sep 18 2007, 09:50 PM
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ghosts droppod assault ftw! cool.gif

yeah and their games have a VERY VERY VERY HIGH replay value..

blizzard is prolly the best rts producer in the history of mankind laugh.gif
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MaximumNinja
Posted: Sep 18 2007, 09:53 PM
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yes i agree. then wats the worst XD?
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novicez
Posted: Sep 18 2007, 10:27 PM
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err.. EA games?? w00t2.gif

i used to play the series since C&C1.. and usually rts are known for their gameplay... lots of strats and options... look at wat they did... C&C3 is good, it features lots of microing ability and fast non-stop action.. but it feels too linear... plus the hardware requirements are too much..(maybe becoz i don't have enough money to build a more powerful rig.. laugh.gif ) no wonder it has somewhat lost its luster...

imho EA games is better off with their massive multi-FPS (battlefield franchise) and their sports genre..
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Tchan
Posted: Sep 19 2007, 08:09 AM
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I really never played Starcraft pinch2.gif

Can anyone give me some insights on it, is it kind of like age of empires?
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MaximumNinja
Posted: Sep 19 2007, 05:05 PM
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yea kinda but more furuistic have u played age of empires 3? its fun
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novicez
Posted: Sep 19 2007, 06:11 PM
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although it wud be a lil hard to adjust wit the graphix... its gameplay is simple... it has even a modem mode for 56k users! laugh.gif
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Jon Michael
Posted: Sep 19 2007, 07:24 PM
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It is like AoE in the sense that you have units and buildings...but, it is completely different because you have missions. It is not about hunkering down in one place and massing a force to take out the other civilizations one at a time. You have set times, set objectives, and other things that make it play a lot different.
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novicez
Posted: Sep 19 2007, 07:30 PM
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and also SC has only 3(minerals,gas,population cap) types of resources while in AoE its lyk 5(food,lumber,stone,gold,pop cap)?
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MaximumNinja
Posted: Sep 19 2007, 09:39 PM
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lol no only 3. wood gold and food
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7nitesDirtyPoon
Posted: Sep 19 2007, 10:54 PM
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o man i been waiting for starcraft 2 for so long!!! too long
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novicez
Posted: Sep 19 2007, 10:55 PM
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oh so they removed stone? the last AoE game i played was age of kings.. Monggols rule!! laugh.gif

They nerfed the protoss mothership... they took its black hole ability and replaced it wit a field cloacker..... this sux.... sad.gif
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Tchan
Posted: Sep 20 2007, 06:31 AM
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Kool thax guys for your info happy.gif
Thinking of getting it when I get my laptop
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novicez
Posted: Sep 21 2007, 03:56 AM
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QUOTE (Tchan @ Yesterday at 10:31 PM)
Kool thax guys for your info happy.gif
Thinking of getting it when I get my laptop

wadya mean?
1.) D'L the video till u get ur laptop OR
2.) Buy a game and play it in ur Laptop?

Here's some tidbits i snagged from a website...

Minimum Requirements:(ESTIMATED)
Processor: 1.4 Ghz Processor
Memory: 512 MB RAM
Graphics card: 128 MB RAM video card capable of Hardware TnL. DX10 is not required, but will be supported by SC2 and Blizzard are considering adding DX10 specific effects.
Pixel Shader 2.0 (Officially Confirmed)

Harddisk:
Soundcard: A DirectX-compatible 16-bit sound card.
OS: Windows Wista, Windows XP or Mac OS. (Officially Confirmed)
Connection: Access to Blizzard Entertainment's online gaming service, Battle.net, requires a low-latency, active Internet connection rated at 28.8 Kbps or faster.
Multiplayer games played over a LAN require an active connection to a TCP/IP network.

Other: Mouse and Keyboard

Source

better save for a very high end laptop.. laugh.gif
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Bunny
Posted: Sep 21 2007, 12:36 PM
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I want more info about the zerg pinch2.gif everything looks great. im glad that it seems like the battles wont go on forever. so its like fast paced melee action.
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novicez
Posted: Sep 23 2007, 04:05 AM
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it depends on u and ur opponent's style on how the game will drag on. laugh.gif

wait 4 about 3 mos. and it'l come.. it took bliz to come up wit a new gameplay movie for 3 mos...

and besides.... blessings come for those who know how to wait... happy.gif
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Bunny
Posted: Sep 23 2007, 06:06 PM
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well thats why i distract myself with MT3. i take the easy way out.
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MaxX
Posted: Sep 24 2007, 06:11 PM
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I hear Blizzard's now 90% sure this'll come out before the new millennium.
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novicez
Posted: Sep 24 2007, 11:57 PM
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nice 1 Maxx! laugh.gif

from the looks of their progress, i'd say it'l be released late next year..

This post has been edited by novicez on Sep 25 2007, 12:04 AM
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Yell0w
Posted: Nov 4 2007, 10:55 PM
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any release date?
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MaxX
Posted: Nov 7 2007, 11:06 AM
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QUOTE (Yell0w @ Nov 4 2007, 10:55 PM)
any release date?

You do realize we're talking about Blizzard here, right?
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HCO
Posted: Nov 7 2007, 12:00 PM
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Starcraft was the best RTS ever made in terms of popularity, worldwide success and balance/competitiveness. It didn't really take off until Brood War (the expansion), but by now it's probably the most recognised RTS ever. The professionals in Korea keep the game alive and still fresh even this late into the game - new tactics are being used and countered even today, with each new tournament season heralding the arrival of new maps that must be adapted to for most effective play. There is no one 'superior' build that beats out everything (like C&C3). Every move your opponent makes must be countered by you - money is not the most valuable resources in SC, information is. It's an incredibly deep RTS, and it even manages to be balanced. The maps aren't always balanced as well as the game, but that is what can make for some very interesting games to watch.

Anyway.. that's why I'm worried about SC2. Obviously, for Blizzard, the pressure is HUGE. Living up to the legacy of SC:BW is not an easy task, because the target audiences they have to appeal to are so radically different. The hardcore fans of SC:BW want a game that is extremely similiar to BW if not identical, so that a good thing is not ruined. This is a valid point, because BW does what it does extremely well, and why would you want to deviate from the best course of action?

Unfortunately, the other audience is the so-called 'casuals' (derogatory term? You decide!) who want the exact opposite - a new, fresh experience that will blow your mind in terms of how ground-breaking the game is. This is obviously a valid view to hold, because watching and playing the same game for ~10 years isn't everyone's cup of tea. People want something new.

The inherent problem in marketing towards the casuals is that it's very likely they won't become part of the dedicated userbase - they will drift away and find a new game after they're bored of it, or if a new game comes out. However, considering the fact that battle.net (Blizzard's online match-making service) is free to play on, that might not even matter to them. Everybody's money is the same if they pay the price for the boxed game. That said, I'm not sure if money is the (primary) goal of Blizzard in making SC2, because WoW is doing just fine in terms of generating revenue. Dustin Browder (the lead designer of SC2) has said that they have, for all intents and purposes, an unlimited budget to work with on SC2.

Anyway, when it's all said and done, I just want to see it done successfully. Kudos if anyone manages to struggle through the wall of text sleep.gif
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