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Speed Legend Infinite - Akiyama Chronicles, work in progress dedicated to wmeforums
Gunma's 34 |
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a.k.a. MyogiWarrior34
         
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I forgot to add a very fundamental scene that instigates Seiji VS Takumi (final bout feat. Tsubasa):
it starts off with a simple dinner with Seiji alone at Kamikaze Teppanyaki (YES! SPONSOR, But not financially of course; just by name since Supervisor agrees that it'll help expand advertising through my channel in a way) until Takumi butts in, talks some smack that Seiji can't tolerate any longer.
Seiji says something that pisses Takumi off intensely and declares a challenge to Seiji then and there in public. Takumi walks away in a fit and Seiji apologizes to the staff dor causing a ruckus.
Seiji also had a very good feeling that Tomogashi, upon seeing the news that he disbanded and is heading back to Japan, might just work there; seeing as Seiji will become a regular customer there as the story progresses.
As Seiji leaves, Tomo makes a quick persona of him job-hunting with Kasumi from afar. But, Tomo & Seiji's eyes don't cross but the seemingly-close encounter is enough to tell something extravagant, no? (between Tomo & Seiji at the very least)
P.S.
Why am I including Tomo? Since in the prelude, Tomo did say he's been in Japan for 3 months, a very long time, and we could safely conclude that the main events that occur in Hachioji happen between those 3 months before Speed Legend V, yeah?
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+-!mma_N00B-+ |
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時よ止まれ!
         
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QUOTE (Rin @ 6 hours, 2 minutes ago) | To !mma_N00B
If it's not too troublesome, I'd like you to do a simple screenshot of Seiji's Evo VIII cruising towards the Wangan scene at night on GT5, along with the 86 following up from behind. You can do any dynamic angle that your mind can create, just as long as it gives you the energy feel of adrenaline, I'd okay with it. 
I am making a little digital gift of appreciation for Gunma and it's for Day 4's battle scene. |
Post-processed or stock?
And if you choose the former, what kind of post-processing do you want? There's the "artistic", where I play with color balances and stuff, and the "minimalistic", where all I do is use the sponge, dodge, burn, blur and sharpen tools for a subtle touch.
And oh, I can go with artistic if you wish but my forte is the latter.
This post has been edited by +-!mma_N00B-+ on Mar 21 2012, 05:29 AM
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Rin |
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WME King Tiger
         
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Location: Red Pool :3

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QUOTE (+-!mma_N00B- @ +9 minutes, 32 seconds ago) | Post-processed or stock?
And if you choose the former, what kind of post-processing do you want? There's the "artistic", where I play with color balances and stuff, and the "minimalistic", where all I do is use the sponge, dodge, burn, blur and sharpen tools for a subtle touch.
And oh, I can go with artistic if you wish but my forte is the latter. |
I think Post-processed will be fine. But stock is good too. Just go for anything you're MOST skilled with. I think I'd like the "artistic" for now, since this IS a loading screen I am doing here. xD Imagine the loading screens on WMMT4 story mode and you'd know what I am aiming for.  Btw, here's the loading screen I do for Gunma WITHOUT the screenshot.   Try playing Get your Engine Going while seeing the pic. xD This post has been edited by Rin on Mar 21 2012, 05:46 AM
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Gunma's 34 |
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a.k.a. MyogiWarrior34
         
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NOW REUPLOAD THIS WITH THE BATTLE SCREENSHOT!
And probably when I get home, we can somewhat recreate a Maximum Tune style interface, LOL! Using GT5.
We'll use a custom car like Tomo's R34 as an example around SSR7 for the player with R's above Seiji & Tsubasa XD
[ Post merged on Mar 21 2012, 06:03 AM ] because of Rin's awesome Idea... this just hit me:
!mma_N00B, if you could find people in GT planet who can help out with this, then we can also recreate Supido no Densetsu THE GAME in a sense: all we need aside from what we got are:
1. up to 4 players: 3 are posing as AI & NC rivals from the series and 1 being the Player (for example: Tomo's R34) or any character from the series who doesn't race in the Tsuchiya Chronicles arc or from previous stories. 2. Up to 3 or 4 players as traffic: we'll need 1 compact car, 1 sedan, 1 Pick up truck or van like the Honda Oddysey, 1 SUV all painted in yellow to pose as NAMCO traffic 3. Someone with knowledge and skill to use Adobe After Effects (I don't have this with me at the moment) to make the moving Maximum Tune User interface: Tachometers, advantage meter, distance meter, time clock, blinking R's below the character cars
potential end result: Supido no Densetsu Presented in Wangan Midnight Maximum Tune format!
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