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> Do you believe Dress-up has effect on your car?
 
Do you believe dress up has effect on your car?
Yes it does. I felt a huge difference when changing parts. [ 101 ]  [42.62%]
No it doesn't, if the site says it doesn't then it doesn't. [ 61 ]  [25.74%]
Some do, some don't. [ 75 ]  [31.65%]
Total Votes: 237
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pikabobo
Posted on Sep 29 2010, 10:51 AM
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QUOTE (digibunny @ 3 hours, 53 minutes ago)
I propose a more accurate method of testing whether this has an effect or not.

Have a driver cycle through different aero sets ( or wheels, or spoilers or what have you ) in first person mode with another person selecting the aero sets, so that they do not see the car and thus have any kind of subconscious influence.

The results should be more accurate than if someone cycled through the parts by themselves.

this doesnt prove anything because the problem is that you assume its a fair test with only the car parts being the only variable that is changed..which it really isnt
human error makes a bigger difference than parts will, so really there will never be a such thing as accurate test
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CNR4806
Posted on Sep 29 2010, 11:02 AM
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It doesn't matter if we can prove it, not anymore.

Believe it, and forge your own machine that require less skill to secure victory.

Refuse to believe it, and you might end up with something harder to master as well as being inferior, as well as the chance to get something nice, depending on the luck of your personal preference of exterior looks.


I'm the former so, go, stick with the later one and get yourself pushed around by E9s with proper battle set up. Not that you cannot win, but simply harder to.
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digibunny
Posted on Sep 29 2010, 02:24 PM
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QUOTE (pikabobo @ 3 hours, 33 minutes ago)
this doesnt prove anything because the problem is that you assume its a fair test with only the car parts being the only variable that is changed..which it really isnt
human error makes a bigger difference than parts will, so really there will never be a such thing as accurate test

True enough. I do not contest that human error will probably be a more prominent cause than the parts will be, if at all for differences in times. However, wouldn't there be a certain margin of error that we can derive from getting the average of said driver's times with his current setup?

Just taking a page out of the Mythbuster's books.
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pikabobo
Posted on Sep 29 2010, 02:29 PM
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QUOTE (CNR4806 @ 3 hours, 26 minutes ago)
I'm the former so, go, stick with the later one and get yourself pushed around by E9s with proper battle set up. Not that you cannot win, but simply harder to.

then get some more skill and stop getting pushed around..
apparently games are more fun when its easy..yeah

QUOTE
However, wouldn't there be a certain margin of error that we can derive from getting the average of said driver's times with his current setup?


how does that help?
if you run 100 runs and derive the average time, even with the same parts, your 101th run will be different from the average..
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digibunny
Posted on Sep 29 2010, 03:38 PM
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Not necessarily. If we assume a certain skill level, then his or her times would be more constant than if the player were someone simply floundering at the wheel. Thus, the likelihood of getting a time that is a radical is reduced.

Or am I missing a certain aspect of the game in my projections?
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RB33
Posted on Sep 29 2010, 04:05 PM
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QUOTE (digibunny @ 27 minutes, 17 seconds ago)
Not necessarily. If we assume a certain skill level, then his or her times would be more constant than if the player were someone simply floundering at the wheel. Thus, the likelihood of getting a time that is a radical is reduced.

Or am I missing a certain aspect of the game in my projections?

While you can take a scientific approach to the game, there are times that you just have to feel your way around. Try out a few dress-up parts and see what will happen during battles. If you're not jiving with the vibes from that combination of parts then try out another combo.

And, just like what the other forumers here have told you, we cannot get more accurate with testing the dress-up parts as each driver/racer has their own quirks and preferences. What works for one player 100% may not necessarily apply to the next player.

At the end of the day, no matter which setup you use, its a driver's skill that will ultimately dictate the outcome of a race or a time attack run. The dress-ups are just there to help tilt the odds a bit in favor of the driver.
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pikabobo
Posted on Sep 29 2010, 06:32 PM
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QUOTE (digibunny @ 2 hours, 53 minutes ago)
Not necessarily. If we assume a certain skill level, then his or her times would be more constant than if the player were someone simply floundering at the wheel. Thus, the likelihood of getting a time that is a radical is reduced.

Or am I missing a certain aspect of the game in my projections?

run one: time is 1'00"000
run two: time is 1'00"010

therefore, is the time difference due to skill or parts?
there is no way to tell because you cannot physically run the same exact time across many runs to isolate the parts as the only changing variable..
therefore, this whole discussion in trying to prove using time is useless..
because you have to factor human error and you cannot eliminate it as a changing variable
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digibunny
Posted on Sep 29 2010, 08:33 PM
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Hold on, I never said that human error need be eliminated. All I'm saying is we can minimize the impact of the variables.

In the case of human error, a gap like that could be considered negligible if someone's average times had a general gap of a second or so, then that could be considered within tolerances.
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pikabobo
Posted on Sep 29 2010, 10:12 PM
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one second is a huge gap of time in racing games..and i know you never said it needs to be eliminated, but if it isnt, then your margin of error is too great already to get any results that you can interpret
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digibunny
Posted on Sep 29 2010, 10:37 PM
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A second was only an example of a possible tolerance range. I apologize that it was a bad example.

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pikabobo
Posted on Sep 30 2010, 03:49 AM
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okay..lets give you a generous tolerance range of 0.005 seconds for human error

your "averaged time" is 1'23"456

the time on your next run is 1'23'460

explain the difference in the time ran..
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digibunny
Posted on Sep 30 2010, 04:16 AM
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Well, given the data, I can conclude that it ran within reasonable limits of accuracy. Thus, the run is valid.
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pikabobo
Posted on Sep 30 2010, 10:10 AM
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i said explain the difference in the two times..not whether its valid or not
of course the run is valid, you cant have an invalid run
did the parts make a difference in that run?
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hanzel2m
Posted on Sep 30 2010, 01:25 PM
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man does it even matter?
IMO parts can only do so much.
ur mind/skill is more important.

PERSONALLY I think u can get a bad setup (if there's any) and still be good if you're used to the setup.
I've been trying all the wings on my Z and they pretty much have the same cornering ability.

I think whats more important is whether u like it or not. If you like it, I think you'll make it/assume its a good settings.

then again I am a nub so my opinion probably won't matter much.
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digibunny
Posted on Sep 30 2010, 05:14 PM
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QUOTE (pikabobo @ 7 hours, 4 minutes ago)
i said explain the difference in the two times..not whether its valid or not
of course the run is valid, you cant have an invalid run
did the parts make a difference in that run?


Technically speaking within the context of the experiment, you could. If the time is a radical, we can't very well use that in our analysis as it would throw off the results.

There is little to no difference within the times, which makes the run valid. I can in no way however, determine if parts made any difference, because that data was not given.

I'm sure we can see where it goes from here. If the parts were changed and the next run was within tolerances ( And the next, and the next, etcetera.) Then we can conclude that the parts have no effect on the car's capability. If there is a consistent anomaly, then we might be able to draw some kind of a conclusion.

But at this point it's only theory.

This post has been edited by digibunny on Sep 30 2010, 05:16 PM
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pikabobo
Posted on Sep 30 2010, 08:34 PM
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say there is a time (tolerance) difference of 0.05 seconds
this could mean
0.04 parts 0.01 human
0.03 parts 0.02 human
0.02 parts 0.03 human

etc
therefore, its impossible to prove that parts make a difference
because you cant eliminate human error
even if you set tolerable boundaries, you dont know if parts or human skill has a greater impact
therefore, your theories to prove it cannot be used as correct since there will be too big a margin of error
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RB33
Posted on Oct 1 2010, 04:00 AM
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QUOTE (pikabobo @ 7 hours, 25 minutes ago)
say there is a time (tolerance) difference of 0.05 seconds
this could mean
0.04 parts 0.01 human
0.03 parts 0.02 human
0.02 parts 0.03 human

etc
therefore, its impossible to prove that parts make a difference
because you cant eliminate human error
even if you set tolerable boundaries, you dont know if parts or human skill has a greater impact
therefore, your theories to prove it cannot be used as correct since there will be too big a margin of error

QFT. Regardless of the machine or setup, the human/player variable will always be the biggest factor in determining the outcome. And since humans are not computers or robots, there is a very small chance that a certain record can be exactly repeated in quick succession...
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digibunny
Posted on Oct 1 2010, 06:41 AM
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Ah! Allright, I see your point now.

I suppose we'd have to look at the game's source code then to know if it does anything directly. *Shrugs*
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blackcyborg009
Posted on Oct 1 2010, 08:21 AM
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QUOTE (fkn @ Aug 15 2010, 05:07 PM)
just to be CLEAR

Performance of the car WONT CHANGE
Feel of the car will CHANGE

I would have to agree more with what fkn said.

@RB33
I'm afraid I would have to disagree with you regarding how dress-up affects vehicle acceleration and my belief is that it doesn't.

For me:
Dress up parts may affect the handling/feel BUT NOT the performance (acceleration/top speed).

Hence, I'm kinda skeptical when they say that Aero A on the Z34 gives the fastest time for Wangan TA (i.e. and this myth was debunked when Jackie got 4'04 with a stock Z34).

QUOTE
From my experience, top speed isn't affected that much but the acceleration (along with the handling) is affected.


So from your statement, I could agree on handling.......but I'm afraid I don't agree with it affecting vehicle acceleration.

So there.

I understand what your trying to say though and I respect your opinion......but for me, I believe that dress-up can affect handling/feel BUT NEVER on performance.....

My opinion smile.gif
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RB33
Posted on Oct 1 2010, 03:53 PM
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QUOTE (blackcyborg009 @ 7 hours, 32 minutes ago)
I would have to agree more with what fkn said.

@RB33
I'm afraid I would have to disagree with you regarding how dress-up affects vehicle acceleration and my belief is that it doesn't.

For me:
Dress up parts may affect the handling/feel BUT NOT the performance (acceleration/top speed).

Hence, I'm kinda skeptical when they say that Aero A on the Z34 gives the fastest time for Wangan TA (i.e. and this myth was debunked when Jackie got 4'04 with a stock Z34).



So from your statement, I could agree on handling.......but I'm afraid I don't agree with it affecting vehicle acceleration.

So there.

I understand what your trying to say though and I respect your opinion......but for me, I believe that dress-up can affect handling/feel BUT NEVER on performance.....

My opinion smile.gif

Well, its your opinion buddy. As for me, there is a reason as to why I stuck to the current setup of my FD and its for the increase in acceleration (me thinks there is at least). Otherwise, I would've just went along with the whole Aero C + whichever rim is available combo as it improves the defences and handling of the FD... two things that I willingly gave up just to have a tad bit more acceleration during battles...
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drake017
Posted on Oct 15 2010, 04:45 PM
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no, it's all psychological... if you feel good about how your car looks, then you'd have a better driving mood, hence, you perform better...

it's similar to food and packaging...

you feel that food that looks good taste good...
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CNR4806
Posted on Oct 27 2010, 10:11 AM
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QUOTE (blackcyborg009 @ Oct 1 2010, 08:21 AM)
For me:
Dress up parts may affect the handling/feel BUT NOT the performance (acceleration/top speed).

Acceleration IS affected by DU parts, just not Top Speed.

Take a run beside my Evo 9 which is set for low-gear acceleration and you shall see the difference.

What DU does:
- Affect acceleration
- Affect loss of speed at corners
- Affect the overall handling of the car (drift/grip)
- Affect the ramming ability in VS battles

What DU does not:
- Gradually affect the overall handling (that's done with P/H point distribution, not DU)
- Affect top speed (Although DU will affect a car's ability to reach it AKA Acceleration)
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digibunny
Posted on Oct 29 2010, 02:42 AM
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QUOTE (CNR4806 @ Oct 27 2010, 10:11 AM)
Acceleration IS affected by DU parts, just not Top Speed.

Take a run beside my Evo 9 which is set for low-gear acceleration and you shall see the difference.

What DU does:
- Affect acceleration
- Affect loss of speed at corners
- Affect the overall handling of the car (drift/grip)
- Affect the ramming ability in VS battles

What DU does not:
- Gradually affect the overall handling (that's done with P/H point distribution, not DU)
- Affect top speed (Although DU will affect a car's ability to reach it AKA Acceleration)

What.

That curiousity aside, I'm beginning to lean towards agreement. Given that I'm running Aero A and the RX8 with the same tuning ran a kit that looked like it left the body stock with a wing out accelerated me...
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Jerry Liu
Posted on Oct 29 2010, 11:49 AM
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He means that some parts will make you slide more and some will make you grip.
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ianfreddie07
Posted on Oct 30 2010, 07:01 PM
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Hmm... I don't know about this...

Maybe it does, maybe it doesn't. I think it's all a matter of what you perceive your fully tuned and dressed up machine to be.
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