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> Mitsubishi Thread, Ask about Evo 3, 5, 6, 8, 9, 10 or GTO
oRoChiIYIaRu
Posted: Aug 16 2010, 08:08 AM
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QUOTE (rrise @ Yesterday, 3:06 PM)
which one is a better car to race with? evo IX or evoX?

Evo IX is a balanced car, X is the heaviest Mitsubishi car after GTO
and both of them are good in battles

QUOTE
The spec v can suck it. I'm more than happy with my old-school tank. >D

After more practice with the GTO, I'm in love. This will have to be my new secondary. I like how it's actually drivable now after the horrible changes it went through in DX, but man, this is a battle monster. Things try to ram me. I do not move. At all. biggrin.gif Ohohohoho~!

Well, mostly with Evos though. The big R35 pushed me a bit, but otherwise, not much. :3 The newfound (er, or recovered pre-DX) stability makes it formidable once more, and it's simply a rock when it comes to ramming. I guess I'll work on getting a hundred stars with the GTO next. ^^;

Hehe, you're right, its a battle monster when you can handle it <3
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burntrounds
Posted: Aug 16 2010, 11:05 AM
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i dun see a GTO around here. How is it like in battles??
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obby
Posted: Aug 16 2010, 03:44 PM
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QUOTE (burntrounds @ 4 hours, 38 minutes ago)
i dun see a GTO around here. How is it like in battles??

A massive brick...

@busyyuu: is it really that upgraded?
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busyyuu
Posted: Aug 16 2010, 04:56 PM
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QUOTE (obby @ 1 hour, 11 minutes ago)
A massive brick...

@busyyuu: is it really that upgraded?

I think so. I casually did a few noob battles previously, but the other day I busted it out against some regulars (and angel ^^;) for the first time in a while.

Besides now being drivable, it's ability to control space is still present and devestating. I don't make too many concentrated efforts to ram, since with the R33, it's heavy enough so that a lot of people tend to go overboard on the ramming (since it doesn't move much) and post themselves. The GTO takes this to the extreme. While it has regressed to pre-DX levels of handling (which is totally workable now, as in getting gently tapped by an R2 doesn't send you careening into the barrier like it did in DX @@;), the ridiculous weight is still present and now generally counteracts any ramming. It is also absurdly effective in battle. I didn't even have to ride people into the wall. I tapped Angel in one of the wide Osaka turns (first turn on the right from the start) and he went flying into the wall on his own. It's that great. :D

I think overall, the big change was that the huge weight is actually controllable now. Previously, it just threw you haphazardly at anything your car was moving towards. Now, it's a hundred times more responsive. It could just be my setup for all I know (I haven't changed since I transferred), but I'm loving it regardless. ^^
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burntrounds
Posted: Aug 17 2010, 12:15 AM
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Massive Brick..Nice way of puttin it. hahas so its more of a tank thn a all rounder car? or the other way round??
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obby
Posted: Aug 17 2010, 04:45 AM
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QUOTE (burntrounds @ 4 hours, 30 minutes ago)
Massive Brick..Nice way of puttin it. hahas so its more of a tank thn a all rounder car? or the other way round??

Still a tank, because not as responsive/nimble as evos... 2/3/4 gear suck on accel compared to evo's... but 5/6 gear power is crazy!
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burntrounds
Posted: Aug 17 2010, 05:40 AM
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QUOTE (obby @ 55 minutes, 5 seconds ago)
Still a tank, because not as responsive/nimble as evos... 2/3/4 gear suck on accel compared to evo's... but 5/6 gear power is crazy!

disadvaantage on the wangan line i suppose?
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busyyuu
Posted: Aug 17 2010, 08:42 AM
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QUOTE (burntrounds @ 8 hours, 27 minutes ago)
Massive Brick..Nice way of puttin it. hahas so its more of a tank thn a all rounder car? or the other way round??

Obby put it right. It's at the far end of the weight spectrum. Great high gear accel (average low gear), very solid and stable (I think this is the key word for this car ^^) weight, and below average handling. Definitely not an all-rounder, but if you're used to heavy cars, working with the slide and handling is generally not too much of an issue.

I don't know if the lower gears are worse than an Evo though... certainly not fantastic, but they're nothing to sneeze at too. Then again, I don't drive Evos... ^^;
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brianbakers
Posted: Aug 17 2010, 08:50 AM
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one more thing about the GTO

I observed it has terrible loss of speed in turns when compared to other cars, so when driving this car you should steer as little as possible and work the gears a bit........

but god it is fun to drive....
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busyyuu
Posted: Aug 17 2010, 08:56 AM
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QUOTE (brianbakers @ 6 minutes, 21 seconds ago)
one more thing about the GTO

I observed it has terrible loss of speed in turns when compared to other cars, so when driving this car you should steer as little as possible and work the gears a bit........

but god it is fun to drive....

That's every big car, dude. :P
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obby
Posted: Aug 17 2010, 10:21 AM
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QUOTE (brianbakers @ 1 hour, 31 minutes ago)
one more thing about the GTO

I observed it has terrible loss of speed in turns when compared to other cars, so when driving this car you should steer as little as possible and work the gears a bit........

but god it is fun to drive....

Welcome to driving heavyweights...
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burntrounds
Posted: Aug 17 2010, 12:07 PM
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GTO. eh hmm might try it out.
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raven111
  Posted: Aug 17 2010, 08:08 PM
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What's w/ the new fascination w/ the GTO?

This post has been edited by raven111 on Aug 17 2010, 08:55 PM
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busyyuu
Posted: Aug 18 2010, 05:29 AM
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QUOTE (raven111 @ 9 hours, 20 minutes ago)
What's w/ the new fascination w/ the GTO?

I'm starting a bandwagon. :3

I kid, I kid~ It's just that it was an epically bad car in DX. It was basically so heavy that you had to fight it with every single turn to get it to do what you want. You could get it to go like that after a fashion, but it's composition was worse than glass. On turns, even the most minor taps from any car (didn't even have to be a heavyweight) sent you careening into the wall because the weight was so stupidly unbalanced. It was so fragile that it was ridiculous and utterly unplayable in battle. This has since been fixed, returning it to its pre-DX stability. So now it's still really heavy, but it's not a pinball in turns, instead resisting rams quite well. Thus, in its present state, it is a super heavy, quite slidely (but controllable now), very fast car, which works quite well in battles.

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obby
Posted: Aug 18 2010, 06:44 AM
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QUOTE (busyyuu @ 1 hour, 14 minutes ago)
I'm starting a bandwagon. :3

I kid, I kid~ It's just that it was an epically bad car in DX. It was basically so heavy that you had to fight it with every single turn to get it to do what you want. You could get it to go like that after a fashion, but it's composition was worse than glass. On turns, even the most minor taps from any car (didn't even have to be a heavyweight) sent you careening into the wall because the weight was so stupidly unbalanced. It was so fragile that it was ridiculous and utterly unplayable in battle. This has since been fixed, returning it to its pre-DX stability. So now it's still really heavy, but it's not a pinball in turns, instead resisting rams quite well. Thus, in its present state, it is a super heavy, quite slidely (but controllable now), very fast car, which works quite well in battles.

Or just that you play too much with the heavyweights...

@raven111: i guess its one of the neglected cars in the mitsubishi series?
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raven111
  Posted: Aug 18 2010, 06:54 AM
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QUOTE (obby @ 10 minutes, 7 seconds ago)
@raven111: i guess its one of the neglected cars in the mitsubishi series?

Well, true...
Starting the list from the bottom-up for around here, it'd be:

GTO>Evo3>Evo6>Evo5>Evo8>EvoX>Evo9

@busyyuu: Fragile? The GTO? Something don't sound right about that. laugh.gif Big car like that'd be tank material -- which don't go with "FRAGILE".
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obby
Posted: Aug 18 2010, 07:32 AM
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QUOTE (raven111 @ 38 minutes, 11 seconds ago)
Well, true...
Starting the list from the bottom-up for around here, it'd be:

GTO>Evo3>Evo6>Evo5>Evo8>EvoX>Evo9

@busyyuu: Fragile? The GTO? Something don't sound right about that. laugh.gif Big car like that'd be tank material -- which don't go with "FRAGILE".

I think...

For around the world... it would be

GTO > Evo 5 > Evo 6 > Evo X > Evo 3 > Evo 8 > Evo 9

@GTO: he doesn't mean fragile as in it will snap in two pieces if you let it stand in normal air... He means it in a way that you have to be delicate with it or it will bite your head off because there is no room for mistakes... It is tank material, but it was so unbalanced in dx... that no one really wanted to drive it... Everyone was still whoring the E9 like no tomorrow... and still are...
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burntrounds
Posted: Aug 18 2010, 09:19 AM
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GTO > Evo 5 > Evo 6 > Evo X > Evo 3 > Evo 9 > Evo 8

LOL more 8s thn 9 i noticed. and @ Busyuu Not FRAGILE. A MASSIVE BRICK!
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obby
Posted: Aug 18 2010, 09:23 AM
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QUOTE (burntrounds @ 4 minutes, 3 seconds ago)
GTO > Evo 5 > Evo 6 > Evo X > Evo 3 > Evo 8 > Evo 9

edited

This is because evo 9 is still probably whored around the whole world because of its godliness in dx and still godly in dx+...

Bricks can be fragile when hit in the right spot...
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xw6668
Posted: Aug 18 2010, 09:26 AM
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what is the reason the Enkei WRC Tarmac 5-Spokes are used commonly on Evo VIII's? I have WRC 5-Spokes on one Evo8, and on another I have tried either Yokohama AVS Model T7 or Enkei RS+M on another, with good results.
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burntrounds
Posted: Aug 18 2010, 09:35 AM
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QUOTE (obby @ 12 minutes, 45 seconds ago)
This is because evo 9 is still probably whored around the whole world because of its godliness in dx and still godly in dx+...

Bricks can be fragile when hit in the right spot...

Ah yes good way of putting it.
NO NO BRICKS ARE BRICKS LOL
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obby
Posted: Aug 18 2010, 09:43 AM
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QUOTE (burntrounds @ 7 minutes, 10 seconds ago)
Ah yes good way of putting it.
NO NO BRICKS ARE BRICKS LOL

There is only one substance which is indestructible and that's diamonds for now...

Bricks can still be broken... what do you think happens to them when natural disaster happens?

@xw6669: They are commonly used because it gives the evos grip, as well as smoothness in terms of turns... unlike rims like 3-spoke which is jerky... but still good if you know how to compensate for them...

T7 = straight line speed and fairly slidy
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burntrounds
Posted: Aug 18 2010, 10:18 AM
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QUOTE (obby @ 35 minutes, 47 seconds ago)
There is only one substance which is indestructible and that's diamonds for now...

Bricks can still be broken... what do you think happens to them when natural disaster happens?

ok. HEavyweights are diamonds. Which are actually quite true.
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busyyuu
Posted: Aug 18 2010, 10:26 AM
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QUOTE (burntrounds @ 1 hour, 7 minutes ago)
and @ Busyuu Not FRAGILE. A MASSIVE BRICK!

Oh, it was very fragile. Let me explain.

The GTO in DX was very hard to handle because you could feel all the weight sliding to one side very noticably in any turn, meaning you had to fight against it in order to come through with a good line. However, this stability was very weak, and if you got hit on the inside, it completely upset the weight distribution, giving the weight more momentum towards moving to the far wall of the curve (instead of keeping your line), and thus it usually put you into the wall because you couldn't fight the increased momentum. I mean, getting hit in any car from the inside on a curve does that, but for whatever reason the GTO was stupidly unstable. This made it as easy to hit into walls as lightweight cars, like RX7s or the MX5. Other cars in DX had much better ram resistance, even other heavyweights. In my opinion, the GTO just felt TOO heavy. It was just too hard to control, and thus really easy for others to smack around on curves because controling the weight momentum was so damn difficult.

I really tried to make it work too, since I had lost my R34 main at the time and was trying to transition to a new car. I tried for... what? A month or so? But it just didn't click. It was just too easy to get planted, so I switched. All this has been fixed in DX+, making the car infinitely better imo.
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obby
Posted: Aug 18 2010, 10:39 AM
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QUOTE (busyyuu @ 13 minutes, 12 seconds ago)
Oh, it was very fragile. Let me explain.

The GTO in DX was very hard to handle because you could feel all the weight sliding to one side very noticably in any turn, meaning you had to fight against it in order to come through with a good line. However, this stability was very weak, and if you got hit on the inside, it completely upset the weight distribution, giving the weight more momentum towards moving to the far wall of the curve (instead of keeping your line), and thus it usually put you into the wall because you couldn't fight the increased momentum. I mean, getting hit in any car from the inside on a curve does that, but for whatever reason the GTO was stupidly unstable. This made it as easy to hit into walls as lightweight cars, like RX7s or the MX5. Other cars in DX had much better ram resistance, even other heavyweights. In my opinion, the GTO just felt TOO heavy. It was just too hard to control, and thus really easy for others to smack around on curves because controling the weight momentum was so damn difficult.

I really tried to make it work too, since I had lost my R34 main at the time and was trying to transition to a new car. I tried for... what? A month or so? But it just didn't click. It was just too easy to get planted, so I switched. All this has been fixed in DX+, making the car infinitely better imo.

All you need now is like chaser/celsior to complete the collection of heavyweights...
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