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Thread Rating: 5 votes, 5.00 average. Rate: - Thread Rating: 5 votes, 5.00 average. Rate:
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Hakone thread
RB33 |
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Elder Magic Practitioner

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QUOTE (maango @ 16 minutes, 31 seconds ago) | i've done a few hakone battles before. but i keep crashin. 740 hp |
Again, watch how the pros play. Then practice your TA and ghost runs. And don't forget to play with the best players in your area. That's the best advice that I can give you because that's how I was able to improve in Hakone... There's no magic in it. Whatever technique you will learn in winning in Hakone, you'll have to learn and apply through experience and consistent practice...
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RB33 |
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Elder Magic Practitioner

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QUOTE (xw6668 @ 4 minutes, 57 seconds ago) | Hakone TA is entirely different from battling (boost on), although both have no traffic to concern. |
That's true but I take it that the guy was asking about how he can improve his Hakone runs in general... meaning both TA and battles... The idea here is for him to at least achieve some degree of familiarity with the track... Unless he's a gifted natural player/racer...
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fkn |
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Shun Goku Satsu
         
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QUOTE (xw6668 @ 50 minutes, 26 seconds ago) | The physics are different in the game than from real life. Players can be young for our standards, who haven't even or barely touched cars yet, but be very good at the game. |
But analysis it on a psychological level
Younger generations (or youth in general) can pick up experience and skills much faster than that of older generations. This is because they have a 'blank' piece of paper to learn up. As in, its the first time they learn that skills. Therefore, they can make an effort with no interference from previous skills (such as driving)...
In contrast to this, they can also acquire information about the game and combine that with other games (moving from IDAS or NFS) and incorperate that with other games (such as MT etc)
In summary, the younger a person is, the faster s/he can pick up skills and the dynamics of the game due to their ability to process information quickly and without filters (from conflicting skills such as ACTUAL driving)... Generally this age is between 13-18
But pros are generally 18ish and have a higher understanding of the games physics
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jhorsfield30 |
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Speed King
      
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QUOTE (fkn @ 1 hour, 9 minutes ago) | But analysis it on a psychological level
Younger generations (or youth in general) can pick up experience and skills much faster than that of older generations. This is because they have a 'blank' piece of paper to learn up. As in, its the first time they learn that skills. Therefore, they can make an effort with no interference from previous skills (such as driving)...
In contrast to this, they can also acquire information about the game and combine that with other games (moving from IDAS or NFS) and incorperate that with other games (such as MT etc)
In summary, the younger a person is, the faster s/he can pick up skills and the dynamics of the game due to their ability to process information quickly and without filters (from conflicting skills such as ACTUAL driving)... Generally this age is between 13-18
But pros are generally 18ish and have a higher understanding of the games physics |
Nicely put, Even though being 28, i'am trying my best to improve lol.
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RB33 |
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Elder Magic Practitioner

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Location: Philippines

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QUOTE (DriftingVG @ 1 hour, 15 minutes ago) | For me it wasn't to hard to adapt because I knew what angles and lines to take and what angle and speed I wanted my car to be In. My experiance drifting did conflict though on some turns I toss the steering wheel and catch it after I let the car straighten itself out. Not having the full rotation on the steering wheel did affect me a little. |
What fkn said is true. However, one cannot just dismiss the experience that a person has gained in relation to their current acitivity i.e. actual driving and MT. True that there are "filters" due to the experiences gained but those experiences certainly provided a stepping stone of sorts that eases the learning curve for some of the "older" players.
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xw6668 |
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Metropolitan Emperor
         
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well said by fkn, an elegant explaination about virtual and real-world experience and its effects on Maximum Tune.
Also, each person's experience is different and not reproduceable; for example, the real car they drive, their driving style, and which locations they drive the car in (freeway, track, mountains, etc) so different persons have experiences which more closely coincide, or less closely coincide with the in-game physics, and thus affects the way they drive and process the game.
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