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RuF Thread, For you Gemballa Users
Snow the Panda |
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Joined: Sep 12th 2016
Location: Republic of China (Taiwan)
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Now that MT6 has updated all RUF to Porsche, here is my review (more like first impression after about dozen games each) of all the models available. For those considering which to pick in the new lineup, here's a brief intro of what you'll be getting: 718- Mild but agile cornering and no over-shadowing flaw makes this the best all-rounder of the bunch. Tendency to slide out and risking to wall-tap in RK Coupe has been fixed and is almost non-existent in the 718. Acceleration and top speed is the weakest in the line-up, and contact ability in VS is lacking compared to 911s, but that's not saying much since they're all high-acell hard-shoving cars. 930- The best Acceleration in Porsche line-up combined with high-boost and tough contact ability makes it a beast in VS. Cornering ability has greatly worsened compared to CTR, and is now the most difficult and unforgiving car to handle, sliding out with any rash steering input. If you want THE hardcore RR with the pros and cons all dialed up to 11 this is it. Image size reduced, original size: 799 x 200. Click here to view the image in its original dimension. 964- Sharp and responsive (almost to a fault) in corner entry, I find myself consistently touching the sweet apex in corners and casually sending opponent into walls. It still got the signature RR outward slide, but its not as bad as 930, although boost and accel is noticeably inferior. Think of it as the soft-core version of 930. Image size reduced, original size: 799 x 199. Click here to view the image in its original dimension. 991- The awkward, thicc ass, "technically not a RR" boi of the bunch. Don't be fooled thinking its 4WD, it definitely drives like RR. Only noticeable difference is the ability to alter its line mid-to-late corner, at the cost of exit-speed. All the 911 goodies you see above are still here; the monstrous accel and top speed, high boost and heavy pushing weight...but what really hurt it in VS is large body combine with the rear-sliding trait. It makes dodging traffic that much harder. Image size reduced, original size: 800 x 200. Click here to view the image in its original dimension. Dats what I think so far, lemme know if you have questions This post has been edited by Snow the Panda on Jul 21 2019, 12:24 AM
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vash944 |
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Danmaku Racer
Group: Core Members
Posts: 7,560
Member No.: 8,599
Joined: Sep 4th 2012
Location: Philippines
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QUOTE (Snow the Panda @ 2 hours, 57 minutes ago) | Now that MT6 has updated all RUF to Porsche, here is my review (more like first impression after about dozen games each) of all the models available. For those considering which to pick in the new lineup, here's a brief intro of what you'll be getting:
718- Mild but agile cornering and no over-shadowing flaw makes this the best all-rounder of the bunch. Tendency to slide out and risking to wall-tap in RK Coupe has been fixed and is almost non-existent in the 718. Acceleration and top speed is the weakest in the line-up, and contact ability in VS is lacking compared to 911s, but that's not saying much since they're all high-acell hard-shoving cars.
930- The best Acceleration in Porsche line-up combined with high-boost and tough contact ability makes it a beast in VS. Cornering ability has noticeably worsened compared to CTR, and is now the most difficult and unforgiving car to handle, sliding out with any rash steering input. If you want THE hardcore RR with the pros and cons all dialed up to 11 this is it.
964- Sharp and responsive (almost to a fault) in corner entry, I find myself consistently touching the sweet apex in corners and casually sending opponent into walls. It still got the signature RR outward slide, but its not as bad as 930, although boost and accel is noticeably inferior. Think of it as the soft-core version of 930.
991- The awkward, thicc ass, "technically not a RR" boi of the bunch. Don't be fooled thinking its 4WD, it definitely drives like RR. Only noticeable difference is the ability to alter its line mid-to-late corner, at the cost of exit-speed. All the 911 goodies you see above are still here; the monstrous accel and top speed, high boost and heavy pushing weight...but what really hurt it in VS is large body combine with the rear-sliding trait. It makes dodging traffic that much harder.
Dats what I think so far, lemme know if you have questions |
I will try dat 991 and fly this on NBL CW to see If I can handle this like my other slippery cars since it was my best pick on (formerly) RuF line
Maybe the next meme will be either traffic tipping using the rear end... or the "Dat @$$"
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